Blog
Updates, design notes, and behind-the-scenes from the team.
How we redesigned the daily challenge screen
After three months of player feedback, we rebuilt the daily challenge view from scratch. Here's what we changed, what we kept, and why.
Why we built offline mode first
Most casual games assume you're always online. We made the opposite bet — and it turned out to be the right one.
Three things we learned shipping our third game
Looking back at what worked, what didn't, and what we'd do differently. Short version: simpler is almost always better.